MD2 to OBJ Converter
Processing entirely on your device — large files may take a moment.
MD2 is the Quake II model format — a single vertex-animated mesh with keyframed frames baked in. Thousands of classic game models exist in it. OBJ opens in Blender, Maya, 3ds Max, SketchUp and countless model viewers — the safest interchange format for meshes.
Because the whole conversion happens on your device, it is instant, unlimited and genuinely private — no accounts, no watermarks, no files on anyone's server. Multiple files are converted in one go.
How MD2 compares to OBJ
| MD2 | OBJ | |
|---|---|---|
| Structure | IDP2 header + frames + GL commands | Mesh + UVs (+ groups) |
| Compatibility | Quake II, three.js, ioquake3 | Universal exchange veteran |
| Best for | Retro game model conversion | Static model exchange |
How to convert MD2 to OBJ
- 1
Select your files
Drag & drop your MD2 files onto the area above, or click to browse. You can add multiple files at once for batch conversion.
- 2
Convert instantly
Click "Convert to OBJ". The conversion runs entirely inside your browser using WebAssembly — no upload, no queue, no waiting.
- 3
Download results
Download each converted OBJ file individually, or grab everything at once as a ZIP archive.
About the MD2 format
MD2 is Quake II's model format: one mesh whose frames are baked vertex-by-vertex into the file — the original "vertex animation" that predates skeletal rigging. Every enemy, weapon and pickup in Quake II (1997) is an MD2, and the format became the de-facto standard for early modding.
three.js parses MD2 including its frame data, so a converted glTF carries the animation frames as morph targets — the retro look arrives intact in modern engines.
+ Strengths
- ✓Huge library of classic models
- ✓Frame data survives as morph targets
- ✓Simple binary layout
! Limitations
- −Fixed 8-bit texture skin
- −Small vertex budgets by modern standards
- −No materials beyond one skin
About the OBJ format
OBJ (Wavefront, 1990s) is the veteran of 3D model exchange: a text file of vertices, UV coordinates and faces, optionally paired with an MTL material file and texture images. It predates every modern pipeline yet still opens everywhere, which keeps it as the default export of modeling tutorials, asset stores and scan software.
It is static by design — no animation, no rigging, no scene hierarchy beyond groups — and MTL's habit of referencing textures by relative path means a lonely .obj file often shows up untextured. For static meshes with appearance, it remains a dependable common ground.
+ Strengths
- ✓Opens in every 3D application, old and new
- ✓Text-readable and easy to generate programmatically
- ✓Carries UVs and materials via MTL
! Limitations
- −No animation, rigging or hierarchy
- −Texture references break when files travel alone
- −Text format is bulky for dense meshes
Why convert MD2 to OBJ?
Converting makes sense where the strengths of OBJ meet what MD2 cannot give you. Opens in every 3D application, old and new Meanwhile Fixed 8-bit texture skin One pass through the converter above puts your file on the right side of that trade-off.
Frequently asked questions
Is this MD2 to OBJ converter really free?
Yes — completely free, with no sign-up, no watermark and no daily conversion limits. The site is supported by advertising.
Are my files uploaded to a server?
No. The conversion runs entirely inside your browser using WebAssembly, so your files never leave your device — that is what makes it instant and private.
Does it work on Windows, Mac, iPhone and Android?
Yes. Anything with a modern browser works: Windows, macOS, Linux, Android and iOS. No software installation is required.
What happens to colors and materials?
The OBJ format only stores geometry, so colors, textures and materials from the source file are dropped — the shape converts perfectly, appearance does not. If you need materials, convert to GLB instead.
Does the scale or orientation of the model change?
Vertex data is converted as-is. Formats without a unit system (like STL) are interpreted as millimeters by most 3D-printing tools — scale before converting if your model uses different units.
Will my OBJ model keep its colors and textures?
Only if OBJ can store them. Geometry converts faithfully; appearance data survives only when the target format has a place to put it. For full materials, GLB is usually the right target.