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OBJ to glTF Converter

FreeNo uploadNo watermarkBatch support
OBJ glTF
100% private — files never leave your device

Wavefront OBJ Model and glTF JSON Model exist for different jobs: OBJ is the veteran plain-text 3D format from Wavefront: vertices, faces and texture coordinates in a human-readable file that almost every 3D package imports. Convert .gltf to GLB when you need one portable file, or to OBJ/STL for tools and 3D printers that expect those.

Because the whole conversion happens on your device, it is instant, unlimited and genuinely private — no accounts, no watermarks, no files on anyone's server. Multiple files are converted in one go.

How OBJ compares to glTF

OBJ glTF
Structure Mesh + UVs (+ groups) JSON scene + external buffer
Materials Via separate MTL file PBR, textures as separate files
Compatibility Universal exchange veteran All glTF loaders
Best for Static model exchange Editing and debugging assets

How to convert OBJ to glTF

  1. 1

    Select your files

    Drag & drop your OBJ files onto the area above, or click to browse. You can add multiple files at once for batch conversion.

  2. 2

    Convert instantly

    Click "Convert to glTF". The conversion runs entirely inside your browser using WebAssembly — no upload, no queue, no waiting.

  3. 3

    Download results

    Download each converted glTF file individually, or grab everything at once as a ZIP archive.

About the OBJ format

OBJ (Wavefront, 1990s) is the veteran of 3D model exchange: a text file of vertices, UV coordinates and faces, optionally paired with an MTL material file and texture images. It predates every modern pipeline yet still opens everywhere, which keeps it as the default export of modeling tutorials, asset stores and scan software.

It is static by design — no animation, no rigging, no scene hierarchy beyond groups — and MTL's habit of referencing textures by relative path means a lonely .obj file often shows up untextured. For static meshes with appearance, it remains a dependable common ground.

+ Strengths

  • ✓Opens in every 3D application, old and new
  • ✓Text-readable and easy to generate programmatically
  • ✓Carries UVs and materials via MTL

! Limitations

  • −No animation, rigging or hierarchy
  • −Texture references break when files travel alone
  • −Text format is bulky for dense meshes

About the glTF format

glTF in its JSON form (.gltf) is the readable side of the glTF 2.0 family: scene graph, meshes, materials, cameras and animations described in JSON, with binary geometry in a separate .bin buffer and textures as their own image files. Seeing the structure as text is genuinely useful when you are debugging an asset pipeline or hand-editing a material.

The trade-off is portability: a .gltf is only self-contained when its buffers are embedded as data URIs, which bloats the file. Everywhere you just want to ship or drop a model into a viewer, GLB is the better answer — and that is exactly what the gltf-to-glb page does for you, in your browser, without uploading the model.

+ Strengths

  • ✓Human-readable JSON structure
  • ✓Same PBR materials and scene data as GLB
  • ✓Easy to diff, debug and hand-edit

! Limitations

  • −Usually needs separate .bin and texture files
  • −Breaks when files are moved apart
  • −Larger than GLB once buffers are embedded

Why convert OBJ to glTF?

Think of it as moving your file to the container that fits the job. No animation, rigging or hierarchy glTF works differently: Human-readable JSON structure If any of that sounds like your task, run the conversion — it takes seconds and nothing leaves your device.

Frequently asked questions

Is this OBJ to glTF converter really free?

Yes — completely free, with no sign-up, no watermark and no daily conversion limits. The site is supported by advertising.

Are my files uploaded to a server?

No. The conversion runs entirely inside your browser using WebAssembly, so your files never leave your device — that is what makes it instant and private.

Does it work on Windows, Mac, iPhone and Android?

Yes. Anything with a modern browser works: Windows, macOS, Linux, Android and iOS. No software installation is required.

Will my model look the same as a GLB?

Geometry, hierarchy and standard materials convert faithfully. Note that Draco-compressed GLB files and exotic extensions are not supported — export those as plain GLB from your original tool first.

How large can the OBJ file be?

Everything runs on your device, so memory is the only ceiling. Dense meshes with millions of triangles convert fine on a desktop computer, just over a slightly longer coffee break.

Does the scale or orientation of the model change?

Vertex data is converted as-is. Formats without a unit system (like STL) are interpreted as millimeters by most 3D-printing tools — scale before converting if your model uses different units.

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